<<@IshaanSaha-u4v
says :
Making things that look confusing make sense is one of the beauties of Physics
>>
<<@IshaanSaha-u4v
says :
https://youtu.be/bSVfItpvG5Qt=31 This is true in every universe not only in our universe.
>>
<<@raffimolero64
says :
My favorite thought when making a bouncing balls simulation was figuring out this property based on "Reference frames" and "Relativity" (air quotes because i didn't fully understand) basically, all these scenarios are the same: - 2 objects are hurling towards each other (object A has velocity (x, 0), object B (-x, 0)) - one object is hurling at 2x speed towards the other (A: (2x, 0), B: (0, 0)) - they are hurling towards each other + some "reference velocity" (A: (x+h, k), B: (x-h, k), reference velocity is (h, k)) and i found that no matter what you did to the 2 spheres, bouncing off of another sphere could always be imagined as if bouncing off of a flat surface (because they can't rotate) pretty fun stuff.
>>
<<@jsytac
says :
You cannot subtract an Energy from a Momentum.
>>
<<@NovaRuner
says :
So….for the sake of the math, and thought experiment. We are ignoring the possibility of one or both objects being damaged, or breaking in any way during the collision? I am just wondering… In real life. Some times two colliding objects are durable enough to survive and bounce off each other. And other times… not so much. I know that simplifying things for the sake of the hypothetical situation is important. But it is also important to remember that other possibilities exist outside of the simple model.
>>
<<@tyrport
says :
If these came out daily, I would watch daily. A true gem.
>>
<<@Daraen-k7l
says :
if collisions along with rotational ones are particularly determined then fluid dynamics in principle at least could be deterministic and, except quantum mechanics, all the navier-stokes and fluid dynamics are solved 🤐🤫😶 if this collision thing holds true on molecular scale where quantum effects are big enough.
>>
<<@kundansaurav2012
says :
e1e2
>>
<<@suhnih4076
says :
Woe
>>
<<@mzarias
says :
Tensors much?
>>
<<@JustTriangle
says :
Collisions its magic)
>>
<<@samsaraAI2025
says :
Yes. And what about omegas??
>>
<<@Klaus-Schwab_Dictator
says :
In explosion kinetic energy increases
>>
<<@Markyparky56
says :
Caveat: only valid for spherical chickens in a vacuum
>>
<<@Leadvest
says :
The end note's assertion about angular momentum is bizarre, seems like an internal argument was left unresolved during the writing process.
>>
<<@VidathWedisinghe
says :
Does dis mean dat da future is technically determined - please make a video if you contend or think it's an interesting (enough) concept! :) thanks minutephysics
>>
<<@srinikethvelivela2692
says :
This basic physics but presented with beauty !
>>
<<@prosamis
says :
Correct me if I'm wrong but are the examples here just perfectly elastic? We have the case where one of the objects become embedded in the other, which Im surprised isn't even mentioned
>>
<<@ChaosSlave51
says :
Don't rotations make this way more complicated?
>>
<<@Guys-s5v
says :
how did you make those objects fall?
>>
<<@HERE.AND.QUEER.
says :
Me after clapping: I seem to have done a science
>>
<<@jacobcrowder2600
says :
Bro where the hell was this video when i failed AP Physics??? 😢
>>
<<@chrisg3030
says :
1:39 "Most collisions in 2D or 3D result in a net force between the objects which is only in one direction, typically perpendicular to the surface where the objects collide". Does this account for circular impact craters (on the Moon for example) even when the collisions themselves aren't in a perpendicular direction?
>>
<<@lazyken6468
says :
Even for clapping?
>>
<<@ggsap
says :
Hey Henry, the footnotes you add into the video distract from the content, how about putting them in a pinned comment?
>>
<<@namanjain989
says :
How are we supposed to derive the equations of the final velocities? I have tried, but, no, I am not trying this any more. Does somebody have a solution?
>>
<<@sarmah78
says :
Physical wallah
>>
<<@shakuntalapawase3871
says :
Can u make one video on heat equation. Like of 10th grade? 😅
>>
<<@supermonkeygod
says :
We are all basically in one dimension now
>>
<<@nsTurkish
says :
Turkish subtitles please
>>
<<@ImplodedAtom
says :
Collisions take time though.
>>
<<@НиколайБабич-ф3э
says :
your *-notices are too slow! make them faster 💪 show only during 1 frame 😈
>>
<<@kongqianfu
says :
This video just taught me how to play pool
>>
<<@joshuakarr-BibleMan
says :
Time. Is it time?
>>
<<@cobracoder6123
says :
Sure, it's easy to figure out how a collision happens, but what about figuring out when they collide in the first place? For computers, that's where the complexity lies
>>
<<@smolblacquecat7148
says :
I like how the cat is unaffected by the collision in the intro >:)
>>
<<@willrandship
says :
This video takes the assumptions that all physical objects can be modeled as 1 dimensional interactions, then shows the equations for those interactions and hand waves away every case where multidimensional objects aren't symmetric extensions of uniform 1D objects. Frictionless elastic circles in 2D behave like 1D interactions because their symmetry removes any 2D behavior. The same goes for spheres in 3D. However, in real life collisions are emergent properties of multiparticle interactions, not the other way around. Nothing ever moves in a straight line, and nothing is ever uniformly symmetrical, even at the quantum level. Spacetime itself is nonsymmetric and multidimensional. These systems of kinematics require you to dispose of more and more of the information in a system to make any of their claims hold in higher dimensions.
>>
<<@Nah_Bohdi
says :
Neat!
>>
<<@ziftrue
says :
Я за 4 минуты видео, понял больше чем за год в институте
>>
<<@ziftrue
says :
What is Vcom??? !!!
>>
<<@ThoughtinFlight
says :
Back in high school I was very weirdly obsessed with physics engines for games, can't believe how much time I spent on these equations. Thinking about them still makes me feel giddy. Then I had advanced dynamics as a post-grad, life changing most fascinating shit I ever studied. Also the most difficult.
>>
<<@robb4394
says :
I'm not smart enough for this. This is four minutes I could have been using to go through the waiver wire in fantasy football.
>>
<<@Lonelykea
says :
What did you used for the collisions ?
>>
<<@seanewing204
says :
Don't like the weird gradient under the video, but I do like the new UI overall.
>>
<<@AA-zo6xr
says :
Omfg if you have to add that many asterisks maybe you should just redo the video. Clearly you made a bunch of mistakes that you had to correct and now I have to pause the video every 20 seconds to see what you’re actually saying.
>>
<<@ReptillianStrike
says :
This is actually the secret behind Laplase's demon. Philosopher Laplase hypothesized that an entity that knew the location of every atom in the universe, the velocity, temperature, etc, and if that entity had enough mental power to calculate it, they would know everything that will ever happen.
>>
<<@ldfinn990
says :
question: what happens if i have a circle with a triangle shaped hole in it, and a triangle goes into the hole? there isnt a perpendicular angle, because it hits two sides.
>>
<<@LordOfNothingreally
says :
Wat?
>>
<<@elecbaguette
says :
I'd say it's two dimensional if you're including time, but semantics. Nice explanation!
>>
<<@aspidoscelis
says :
If every collision had a bit of randomness that was a few orders of magnitude below our measurement error, would we ever know?
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